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Depending on their greatest fear in A Light in the Darknessthey will assist in one of the following:. Ghostbore Musket. Here, There, Everywhere. Stand By Your Krewe.
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Golem Positioning System. Each of the members are from one of the player races and they can no longer see through their differences or pasts to work together. This sequence ends with defense of the character's order's headquarters, the creation of the unified Pact with Trahearne as its military commander, and the retaking of Claw Island.
The storyline follows the founding of the Pact after reclaiming Claw Island and gathering recruits or resources for the Pact's inevitable invasion against Orr. The first quest a player experiences during this story is Forging the Pact. The Norn personal story to one of the orders made earlier does not exclude the two other choices. High Maintenance. The beginning of this story is part of your personal story as well as some mail sent to you by your racial counterpart in Destiny's Edge.
The Tribune's Call. A Spy for a Spy. Norn personal story Grip of the Legion. Unwelcome Visitors. Follow the green objective markers on your map, or quickly travel to your story step by opening your map and clicking a waypoint near the green marker. Along the way, characters will encounter the now-scattered members of Destiny's Edgeand have the chance to align with one of three major Orders that seek to deal with the Dragons in their own way.
Piece Negotiations. The character witnesses a meeting between the members of Destiny's Edge. The Flame Advances. The personal storyline ends with the mission Victory or Deathwhere the Pact will finally face Zhaitan himself. Best Laid Plans. She offers a vision of the future, taking the character and Trahearne to Orr.
After returning from the vision, the pale tree gives the sword Caladbolg to Trahearne. The character is introduced to their race's mentor one of the members of Destiny's Edgeas well as their race's renegade faction. The character will assist in one of the following:. Ash Legion. Fury of the Dead.
At the end of this chapter, the character is persuaded to permanently an order to aid in the fight against the dragons. The End of the Line. Operation: Bulwark.
Other players can help with another player's story but are not able to make choices that affect the outcome, though they can choose to accept the outcome as their own. Explosive Intellect. These tutorials then connect into the first three arcs of the personal storyline, that players may follow at their own leisure. The members can be befriended and the group united again to set the stage for the overarching story.
All characters begin as a member of their selected race, experiencing a specific storyline that winds through a racial homeland.
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The guild Destiny's Edgeonce renowned for their efforts preventing the dragons from destroying the world, has fallen apart. Your story awaits you! Magic Users. Taking Credit Back. They then meet with their new order, are ased a new mentorand are sent on their first mission, where they prove themselves worthy of becoming a full member. After bolstering the pact, Trahearne suggests visiting the Pale Tree to get her advice.
Before entering the world proper, all characters must complete a short tutorial respective to whichever race was selected. The character's order ass them the task of assisting one of the tribal races of Tyria note not all racial sympathy plotlines are available for each playable race.
In Snaff's Footsteps. The specifics of the story depends on what race they chose, as well as one of their biography choices. The personal story is told through character specific instances and is personalized by decisions made before and during gameplay. Readings on the Rise. Spilled Blood.
For example, given the same storyline situation, if the Vigil were dealing with the situation they would take the fighting approach, if the Norn personal story Priory were dealing with the situation they would attempt to use knowledge and technology to find a solution, and if the Order of Whispers were dealing with the situation they would rely on subversion and infiltration to overcome the situation. The character is confronted by something from their past, be it an embarrassing mishap, an old invention, or a missing family member. While the story is personalized and considers different decisions made in character creation and gameplay, the core story is the same for all: So dangerous and influential are the Elder Dragons that no one's life is unaffected by them.
Each order has the choice between two potential allies:. However most of the story is experienced through the story mode of the 8 dungeons in Tyria. The character is introduced by their mentor to the three Orders and made aware of the true threat of the Elder Dragons.
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The character's order sends them on a mission that le them to discover that Lion's Arch is Zhaitan 's next target. The Pact invades the Ruins of Orr in force while the character systematically searches for means of weakening Zhaitan's forces - either through obtaining ancient artifacts, or by destroying powerful servants, such as the Eye of Zhaitan.
Defusing the Problem.
Iron Legion. As players progress, the different thre begin to intertwine and overlap, culminating in a final conflict against Zhaitanone of the Elder Dragons.
Blood Legion. Snaff Would Be Proud. The character and the mentor leave for Claw Island to defend it, but the fortress is lost. For the most part there is little overlap between each chapter, with the early chapters determined by the player's choice of race and biographyand later chapters being determined by choices made within the game.
One of these orders can be ed and it will affect how the story of the dragons is experienced. The player begins this storyline with the mission Temple of the Forgotten God. After the mission Further into Orrthe player can choose to continue with the plan of one of the orders.
Monkey Wrench. Rage Suppression. There are three different orderseach has their own philosophy and approach to learning about and ultimately removing the threat of the dragons. Check the upper-right corner of your screen for your next story step. The personal story is independent from random world events and is always available to follow through the game world and the events which occur there.
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Unscheduled Delay. A Sparkling Rescue.
Scrapyard Dogs. The Snaff Prize. Gadd's Last Gizmo. Charr — Getting the Band Back Together. The story is played from one character's perspective for that character's story. Each character's personal story is divided into eight chapters, with each chapter unlocking every 10 levels.
Political Homicide. Chapter 1 [ edit ] Asura — Experiments Gone Wrong. Time for a Promotion. The personal story is the unique campaign of each character which, along with dynamic events and map completionmakes up much of PvE gameplay. Chain of Command. From there, the order sends the character and Trahearne to gain an ally for retaking the island fortress.
Question your personal narrative
After the Orders' path, players will the unified story at Against the Corruption. Quick and Quiet. The dungeon story is parallel to your personal story and they do not affect each other.
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Your personal story changes depending on what choices you make during the biography questions in your character creationand choices you make during the game.